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Class Designer – Diablo IV
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA |
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Salary | $29.81 – $55.14 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Mid Level |
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Requirements
- Minimum 3 of professional experience as a game designer, ideally on RPG or action titles.
- Hands-on experience designing and balancing character classes, abilities, or combat systems.
- Strong understanding of Diablo IV ARPG gameplay, with a particular focus on character builds, itemization, and endgame content.
- Solid analytical and problem-solving skills to identify design issues and iterate effectively.
- Excellent communication skills with the ability to articulate design decisions and collaborate across teams.
Responsibilities
- Design and implement engaging class mechanics, abilities, and gameplay loops that align with the dark, immersive tone of Diablo IV.
- Ensures class features interact meaningfully with broader gameplay systems (e.g., itemization, endgame, progression).
- Apply your knowledge of ARPG systems and metas to iterate and balance gameplay content.
- Use scripting and design tools to prototype and deliver content from concept to final implementation.
- Collaborate across disciplines (engineering, art, UI/UX, etc.) to develop cohesive and polished experiences.
- Provide and receive constructive feedback through playtests and reviews.
Preferred Qualifications
- Familiarity with the Diablo franchise or similar ARPGs as a passionate player.
- Experience implementing gameplay content using scripting or visual programming languages.
- A strong personal understanding of how metas evolve in ARPGs with the introduction of new mechanics and features.
- Experience contributing to live game updates or seasonal content.