Senior 3D Character Artist – Unannounced Game
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA, Albany, NY, USA |
Salary | $80800 – $149400 |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of experience in game development as an artist specializing in character modeling using Maya, Photoshop, Substance Painter, Zbrush or Mudbox.
- Strong understanding of asset creation pipelines and tools.
- A strong understanding of sculpting form, shape, structure, and silhouette.
- Demonstrated proficiency in traditional hard-surface poly modeling techniques.
- Great eye for light, shading, color, and detail in creating texture maps.
- Self-motivation, outstanding communication skills, and a great team-player attitude.
- Able to work creatively as part of a large or small group.
- Proven problem-solving / prototyping ability.
- Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
- Passion for video games.
Responsibilities
- Contribute to the creation of high-quality, detailed 3D models from realistic humans and creatures to vehicles, weapons, and props.
- Collaborate with the art director and team leads to ensure artistic consistency and quality.
- Work closely with the animation and technical teams to ensure models are optimized for performance.
- Provide occasional mentorship or feedback to junior team members.
- Stay current with and continually research trends, tools, and techniques within our industry to see how they can benefit our workflows and push innovation.
Preferred Qualifications
- Extensive experience working with a AAA game engine, e.g. Unreal, Unity, etc.
- Knowledge of scripting languages such as Python or MEL.
- Experience with photogrammetry and scanning techniques.
- Experience using Marvelous Designer and hair systems.
- Understanding of rigging and deformation.
- Familiarity with Blizzard games and cinematics.