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Senior 3D Character Artist – Unannounced Game

Senior 3D Character Artist – Unannounced Game

CompanyBlizzard Entertainment
LocationIrvine, CA, USA, Albany, NY, USA
Salary$80800 – $149400
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5+ years of experience in game development as an artist specializing in character modeling using Maya, Photoshop, Substance Painter, Zbrush or Mudbox.
  • Strong understanding of asset creation pipelines and tools.
  • A strong understanding of sculpting form, shape, structure, and silhouette.
  • Demonstrated proficiency in traditional hard-surface poly modeling techniques.
  • Great eye for light, shading, color, and detail in creating texture maps.
  • Self-motivation, outstanding communication skills, and a great team-player attitude.
  • Able to work creatively as part of a large or small group.
  • Proven problem-solving / prototyping ability.
  • Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
  • Passion for video games.

Responsibilities

  • Contribute to the creation of high-quality, detailed 3D models from realistic humans and creatures to vehicles, weapons, and props.
  • Collaborate with the art director and team leads to ensure artistic consistency and quality.
  • Work closely with the animation and technical teams to ensure models are optimized for performance.
  • Provide occasional mentorship or feedback to junior team members.
  • Stay current with and continually research trends, tools, and techniques within our industry to see how they can benefit our workflows and push innovation.

Preferred Qualifications

  • Extensive experience working with a AAA game engine, e.g. Unreal, Unity, etc.
  • Knowledge of scripting languages such as Python or MEL.
  • Experience with photogrammetry and scanning techniques.
  • Experience using Marvelous Designer and hair systems.
  • Understanding of rigging and deformation.
  • Familiarity with Blizzard games and cinematics.