3D Character Art Lead
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of professional experience as a Lead Character Artist or Principal Character Artist
- Professional experience working in stylized art styles
- Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
- Proficient skills in 3D/2D Software – Maya, 3DS Max, Substance
- Professional experience working in Unreal
Responsibilities
- Define the character art style through in-game work, style guides, best practices and communication with the team. Lead and empower the character team to high quality execution on the art style.
- Create exemplary stylized art assets in a broad range, including humans, creatures, weapons and armor, organics and hard-surface.
- Work with concept artists to establish the right process to fulfill your team’s concept art needs.
- Understand and be ready to discuss approaches in style, ranging from proportions to hand painted and PBR workflows, as well as technical and design constraints such as draw calls, poly counts, texture memory limits, modularity, and gameplay clarity.
- Work with design to understand their goals and how character art can support them. Lead the collaborative process with design and any other groups that require it.
- Build and maintain a diverse, healthy, highly performing character art team that’s strongly aligned with Riot Values, working quickly and effectively to resolve team health issues.
- Partner with production to create the right amount of visibility into your team’s deliverables and velocity.
- Be a great career mentor and coach for the artists on your team.
Preferred Qualifications
- Strong understanding of Substance Designer and PBR workflows
- 2+ years of management experience
- Original IP development experience
- Early game development experience