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Art Director

Art Director

CompanyJam City
LocationCarlsbad, CA, USA
Salary$150000 – $170000
TypeFull-Time
Degrees
Experience LevelExpert or higher

Requirements

  • 9+ years developing mobile or console games with at least one completed title in a lead role.
  • Direct Unity experience on one or more projects.
  • Ability to clearly communicate the artistic vision to the team and project stakeholders.
  • Tremendous artistic talent and a firm understanding of traditional art and design principles.
  • Experience with vetting, budgeting and managing art outsourcing projects.
  • Expert knowledge of Adobe Photoshop for concept and 2d art production art.
  • Expert artistic abilities in stylized art creation for environments, characters, UI, and marketing art.
  • A demonstrated understanding of other art fields including 3d modeling and texturing, UI, animation, game engines, and pipelines.
  • Strong organizational and asset tracking skills.
  • Ability to communicate ideas verbally and visually, providing feedback and discussing creative direction with a constructive and diplomatic approach.
  • Takes initiative to solve problems with excellent follow-through.
  • A passion for game development of course.
  • Must be willing to work PST hours.

Responsibilities

  • Partner with the leadership team to identify and solve artistic challenges including defining a stylistic vision, establishing and maintaining aesthetic standards, and influencing the technical direction to best support the artistic, design, and product goals.
  • Manage and mentor a team of artists, providing feedback and direction to ensure a consistent quality bar and on-time deliverables, as well as individual artist’s growth.
  • Establish and maintain an effective outsourcing pipeline to ensure cost effective operations on a regular content cadence.
  • Create or direct concepts for all character and environment assets for the game.
  • Direct and review in-game HUD (UI), icons, marketing art, and all other in-game graphics.
  • Create or direct the 2D/3D rigging and animation pipelines in cooperation with the Tech Art and VFX teams.
  • Work with the Game Director and Producers to scope art for new features.
  • Create written and visual feedback (redlines, paint-overs) to guide the art team on quality and maintain consistency with the style guide.
  • Manage art team deliverables, ensuring they meet the defined objectives.
  • Advises leads on individual artist assignments for tasks including scheduling and reviewing art assets.
  • Evaluate market trends, emerging technology, and new software tools to ensure that the team is delivering top quality production value and meeting player expectations for in game visuals.
  • Work with the marketing team to ensure accurate brand representation.
  • Sprint Planning for the art department.
  • Play a critical role in the recruiting efforts of the art department.

Preferred Qualifications

  • Mobile game experience: from pre-production to running a live game.
  • Puzzle game experience
  • Technical rigging and weighting experience.
  • Hands on animations experience for 2D and 3D animation systems.
  • Isometric 2D game experience.
  • Unity development experience.
  • Marketing art, illustration, and graphic design experience.
  • 3D modeling and texturing experience and knowledge of current-gen workflows.