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Art Director
Company | Jam City |
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Location | Carlsbad, CA, USA |
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Salary | $150000 – $170000 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Expert or higher |
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Requirements
- 9+ years developing mobile or console games with at least one completed title in a lead role.
- Direct Unity experience on one or more projects.
- Ability to clearly communicate the artistic vision to the team and project stakeholders.
- Tremendous artistic talent and a firm understanding of traditional art and design principles.
- Experience with vetting, budgeting and managing art outsourcing projects.
- Expert knowledge of Adobe Photoshop for concept and 2d art production art.
- Expert artistic abilities in stylized art creation for environments, characters, UI, and marketing art.
- A demonstrated understanding of other art fields including 3d modeling and texturing, UI, animation, game engines, and pipelines.
- Strong organizational and asset tracking skills.
- Ability to communicate ideas verbally and visually, providing feedback and discussing creative direction with a constructive and diplomatic approach.
- Takes initiative to solve problems with excellent follow-through.
- A passion for game development of course.
- Must be willing to work PST hours.
Responsibilities
- Partner with the leadership team to identify and solve artistic challenges including defining a stylistic vision, establishing and maintaining aesthetic standards, and influencing the technical direction to best support the artistic, design, and product goals.
- Manage and mentor a team of artists, providing feedback and direction to ensure a consistent quality bar and on-time deliverables, as well as individual artist’s growth.
- Establish and maintain an effective outsourcing pipeline to ensure cost effective operations on a regular content cadence.
- Create or direct concepts for all character and environment assets for the game.
- Direct and review in-game HUD (UI), icons, marketing art, and all other in-game graphics.
- Create or direct the 2D/3D rigging and animation pipelines in cooperation with the Tech Art and VFX teams.
- Work with the Game Director and Producers to scope art for new features.
- Create written and visual feedback (redlines, paint-overs) to guide the art team on quality and maintain consistency with the style guide.
- Manage art team deliverables, ensuring they meet the defined objectives.
- Advises leads on individual artist assignments for tasks including scheduling and reviewing art assets.
- Evaluate market trends, emerging technology, and new software tools to ensure that the team is delivering top quality production value and meeting player expectations for in game visuals.
- Work with the marketing team to ensure accurate brand representation.
- Sprint Planning for the art department.
- Play a critical role in the recruiting efforts of the art department.
Preferred Qualifications
- Mobile game experience: from pre-production to running a live game.
- Puzzle game experience
- Technical rigging and weighting experience.
- Hands on animations experience for 2D and 3D animation systems.
- Isometric 2D game experience.
- Unity development experience.
- Marketing art, illustration, and graphic design experience.
- 3D modeling and texturing experience and knowledge of current-gen workflows.