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Associate Design Director – Systems & Economy – Unannounced Game
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA |
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Salary | $124400 – $230300 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior, Expert or higher |
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Requirements
- 12+ years of professional game design experience, with at least 4 years in a leadership or managerial role within the gaming industry.
- Proven ability to lead, grow, and inspire design teams, championing design craft while collaborating effectively with cross-functional teams.
- Deep understanding of ‘games as service’ and the live-service loop, especially through the lens of mobile games.
- Strong project management skills and ability to maintain a strategic vision.
- Being an advocate for simple, intuitive, and future-proof design, confident in speaking up or giving voice to dissenting opinions constructively.
- Commitment to creating a safe space for collaboration, communication, and creativity across all subject areas and departments.
Responsibilities
- Fully own the systems of player and meta progression, creating an engaging loop of rewarding experiences that drive delivery of key performance indicators.
- Define and drive the strategic direction of the game’s live player experience in collaboration with the product team, leading cross-disciplinary teams to provide flexible and powerful frameworks to meet project requirements.
- Analyze and distill data into actions that maintain a healthy live-game economy that includes interdependent factors such as multiple game modes, currencies and, ‘battle passes’.
- Develop an understanding of the game’s community to identify common points of friction and opportunities to deliver targeted systems to improve the player experience.
- Predict and mitigate consequences of interacting system designs, articulating the tradeoffs and risks between different potential design options.
- Monitor and uphold the results of the systems designs in a live environment upon release.
- Drive one or more cross-disciplinary working groups with clear goals, holding implementation of sophisticated systems accountable to a core vision with kindness and candor.
- Cultivate the skills of those working with you, constantly finding opportunities to help them improve their craft.
Preferred Qualifications
- Experience working with F2P mobile game economies.
- Previous professional experience working in AAA game engines, e.g. Unreal, Unity, etc.
- A background in math, content design, economy design, or live ops.
- Strong documentation philosophies and strategies to evangelize your designs.
- Familiarity with user experience and user interface design principles.
- Active player of a variety of mobile titles, especially turn-based strategy games.