Expert Technical Designer Animation / Concepteur expert technique en animation
Company | 2K |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Expert or higher |
Requirements
- Familiarity with animation systems including blending, warping, layering, synched choreography, and state machines.
- Needs to be familiar with animation pipelines from mesh to implementation of final assets.
- Able to collaborate and work well with teams from various disciplines.
- Ability to own a feature from pitch and documentation to prototype and final implementation.
- A positive attitude and an ability to receive and provide objective feedback on areas of game feel and presentation.
Responsibilities
- Create & maintain animation blueprints / state machines / character data
- Tune blending for gameplay animations.
- Break-down, and document, design features into easy to animate content.
- Work with Designers and Animators to maintain/monitor best practices and optimal workflows.
- Support animation content implementation with other departments including Missions, Systems, and Gameplay teams.
- Research & prototype new animation systems for use by Animation and Design teams.
- Communicate and work closely with Gameplay and Engine Programmers to develop new features needed to deliver highly polished, sophisticated presentations.
- Document system functionality and breakdowns for use by future employees or other teams.
- Identify potential pipeline improvements and act to improve them.
Preferred Qualifications
- Experience in Unreal Animation Systems
- Programming Capability in Python, MEL, or C++
- Experience in Maya and Motion Builder Animation Systems
- Experience with mocap systems and software such as Vicon Blade
- Strong balance of creative/visual aesthetics and technical skills.