Posted in

Expert Technical Designer Animation / Concepteur expert technique en animation

Expert Technical Designer Animation / Concepteur expert technique en animation

Company2K
LocationMontreal, QC, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelExpert or higher

Requirements

  • Familiarity with animation systems including blending, warping, layering, synched choreography, and state machines.
  • Needs to be familiar with animation pipelines from mesh to implementation of final assets.
  • Able to collaborate and work well with teams from various disciplines.
  • Ability to own a feature from pitch and documentation to prototype and final implementation.
  • A positive attitude and an ability to receive and provide objective feedback on areas of game feel and presentation.

Responsibilities

  • Create & maintain animation blueprints / state machines / character data
  • Tune blending for gameplay animations.
  • Break-down, and document, design features into easy to animate content.
  • Work with Designers and Animators to maintain/monitor best practices and optimal workflows.
  • Support animation content implementation with other departments including Missions, Systems, and Gameplay teams.
  • Research & prototype new animation systems for use by Animation and Design teams.
  • Communicate and work closely with Gameplay and Engine Programmers to develop new features needed to deliver highly polished, sophisticated presentations.
  • Document system functionality and breakdowns for use by future employees or other teams.
  • Identify potential pipeline improvements and act to improve them.

Preferred Qualifications

  • Experience in Unreal Animation Systems
  • Programming Capability in Python, MEL, or C++
  • Experience in Maya and Motion Builder Animation Systems
  • Experience with mocap systems and software such as Vicon Blade
  • Strong balance of creative/visual aesthetics and technical skills.