Gameplay Animator – Unannounced Game
Company | Blizzard Entertainment |
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Location | Irvine, CA, USA, Albany, NY, USA |
Salary | $29.81 – $55.14 |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level, Senior |
Requirements
- Strong understanding of the principles of animation and body mechanics.
- Experience animating characters and creatures in Maya (or equivalent 3D programs).
- Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways.
- Experience with creating animation blend trees; previous experience with node-based animation editors.
Responsibilities
- Partner with the animation team to help develop a unique animation style and visual direction for the project.
- Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise.
- Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development.
Preferred Qualifications
- Professional experience working on AAA games for major platforms.
- Experience with prototype/quick iteration environments.
- Experience working with motion capture.
- Experience with basic modeling and rigging.