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Gameplay Systems Engineer

Gameplay Systems Engineer

CompanyEpic Games
LocationMorrisville, NC, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelMid Level, Senior

Requirements

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Experience in designing and implementing performant and resilient network clients
  • Proficient in implementing robust APIs for frontend and backend
  • Experience with Unreal Engine – ideally with projects developed in UE4 or UE5 with thorough knowledge about Unreal Engine’s Blueprint system
  • Strong communication skills and proficiency in working with client engineering teams to develop and iterate on features/tools
  • Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power.

Responsibilities

  • Design and development media client features for our internal games and the Unreal Engine itself
  • Implement and expand the media functionality between the client, engine and the backend
  • Establish comprehensive developer toolsets to streamline the integration of media across gaming and film projects
  • Assist internal customers in optimizing media integrations by identifying areas for improvement and provide technical guidance to design solutions for long-term maintainability
  • Be forward-thinking to keep up to date on current techniques and research.

Preferred Qualifications

    No preferred qualifications provided.