Lead Content Designer
Company | Skydance |
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Location | Santa Monica, CA, USA, Los Angeles, CA, USA |
Salary | $125000 – $150000 |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- 8+ years of game production experience, with at least 1+ year experience leading a pod or team.
- Shipped at least 1 title as a Lead.
- Deep understanding of Unreal Engine’s visual scripting language.
- Knowledge and experience in interactive storytelling, including dialogue implementation, scenario design and environmental storytelling.
- Excellent communication skills, including both problem resolution and pitching ideas.
- Demonstrable skill with design tools and implementation, including implementing audio files and props to create engaging narrative.
- Experience with writing and appreciation of game design documents.
- Expertise in working with 3rd party game engines (Unreal, Unity).
- Demonstrated experience mentoring, teaching, or otherwise communicating technical design concepts.
- Contributed to at least one title from pre-production to launch.
- Ability to manage external developers, reviewing their work, and providing feedback.
- Skilled at managing a team by setting goals, assigning milestone tasks, reviewing deliveries, and providing constructive feedback to the team.
- Excellent written and verbal communication skills.
- Previous experience as a Senior or Lead Narrative/Content Designer on previous game titles.
Responsibilities
- Design, discover and iterate on large pieces of content that keep players engaged and having fun.
- Understand and be the subject matter expert of how content drives engagement and its role in creating lasting memories for players.
- Drive the existing content pipelines, and develop new, effective processes as our content demands it.
- Collaborate with the Game Director, Design Director, and Narrative Director to create seamless story-driven games that support strong player agency.
- Lead the implementation of features/content that requires significant writer and designer interaction.
- Ensure smooth collaboration between design and writing teams to build a world-class game.
- Manage and mentor a team of narrative/content designers (internal and external) in various aspects of level production.
- Manage the schedule and work of the narrative/content design team on a project.
- Devise and assemble conditions for the narrative/content design team’s success.
- Mentor and coach team members to foster their design, technical, and professional development.
- Work with production to establish a timeline and needed resources.
- Work effectively with outsource teams.
Preferred Qualifications
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No preferred qualifications provided.