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Lead Multiplayer Systems Designer – Raven Software

Lead Multiplayer Systems Designer – Raven Software

CompanyActivision-Blizzard
LocationMiddleton, WI, USA
Salary$97200 – $179900
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5 years in the games industry working in a system design capacity.
  • Proven implementation experience with programming/scripting languages.
  • Prior experience working on a games-as-a-service product.
  • FPS experience.
  • Understanding of Call of Duty Warzone including systems, modes and gameplay.
  • Solid understanding of systems design with ability to clearly discuss modern trends.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Expertise writing high and low-level documentation (PowerPoint, Word, Excel, Visio, etc.).

Responsibilities

  • Lead and mentor a team of systems designers, providing guidance, feedback, and 1 on 1 meetings to ensure high-quality work.
  • Establish workflows and best practices to maintain consistently high quality, helping your team members develop their skills and make meaningful contributions.
  • Help define the vision and structure of proposed game play systems, ensuring their alignment with the overall game play experience, mechanics, and pacing of the game.
  • From inception to live, oversee the design of compelling gameplay systems that enhance player engagement and progression.
  • Collaborate with Associate Design Director, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.
  • Regularly communicate with the Associate Design Director and production to manage expectations, timelines, and deliverables.
  • Develop and test systems prototypes to evaluate player experience and balance.
  • Analyze player feedback in test and live environments to refine systems engagement, difficulty, and overall player satisfaction, ensuring that systems support diverse playstyles and offer rewarding experiences.
  • Be a proactive self-starter that can independently implement high-level direction if needed.
  • Use scripting tools to create, iterate, and balance game mechanics and systems.
  • Clearly and effectively pitch designs and features using multimedia tools.
  • Create and maintain design documentation, including systems design briefs, flowcharts, and implementation guidelines.
  • Collaborate with the team to work within tools and scripting systems to bring gameplay logic to life.
  • Play builds of games in-progress and provide concise and prioritized feedback to both internal development teams, user-testing teams, and external partners.
  • Ensure systems meet the highest standards of quality, from gameplay balance to technical performance.
  • Collaborate with internal and external teams to resolve systems related bugs, overseeing the final polish to ensure a consistent and satisfying player experience.

Preferred Qualifications

  • Experience with visual software (Photoshop, Illustrator, etc.).
  • Prior experience working on a games-as-a-service product.
  • Extensive knowledge and understanding of the F2P games space.
  • Comprehensive knowledge and understanding of the FPS games space.