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Lead Multiplayer Systems Designer – Raven Software
Company | Activision-Blizzard |
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Location | Middleton, WI, USA |
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Salary | $97200 – $179900 |
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Type | Full-Time |
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Degrees | |
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Experience Level | Senior |
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Requirements
- 5 years in the games industry working in a system design capacity.
- Proven implementation experience with programming/scripting languages.
- Prior experience working on a games-as-a-service product.
- FPS experience.
- Understanding of Call of Duty Warzone including systems, modes and gameplay.
- Solid understanding of systems design with ability to clearly discuss modern trends.
- Possess a comprehensive understanding of the design process spanning all facets of the game.
- Expertise writing high and low-level documentation (PowerPoint, Word, Excel, Visio, etc.).
Responsibilities
- Lead and mentor a team of systems designers, providing guidance, feedback, and 1 on 1 meetings to ensure high-quality work.
- Establish workflows and best practices to maintain consistently high quality, helping your team members develop their skills and make meaningful contributions.
- Help define the vision and structure of proposed game play systems, ensuring their alignment with the overall game play experience, mechanics, and pacing of the game.
- From inception to live, oversee the design of compelling gameplay systems that enhance player engagement and progression.
- Collaborate with Associate Design Director, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.
- Regularly communicate with the Associate Design Director and production to manage expectations, timelines, and deliverables.
- Develop and test systems prototypes to evaluate player experience and balance.
- Analyze player feedback in test and live environments to refine systems engagement, difficulty, and overall player satisfaction, ensuring that systems support diverse playstyles and offer rewarding experiences.
- Be a proactive self-starter that can independently implement high-level direction if needed.
- Use scripting tools to create, iterate, and balance game mechanics and systems.
- Clearly and effectively pitch designs and features using multimedia tools.
- Create and maintain design documentation, including systems design briefs, flowcharts, and implementation guidelines.
- Collaborate with the team to work within tools and scripting systems to bring gameplay logic to life.
- Play builds of games in-progress and provide concise and prioritized feedback to both internal development teams, user-testing teams, and external partners.
- Ensure systems meet the highest standards of quality, from gameplay balance to technical performance.
- Collaborate with internal and external teams to resolve systems related bugs, overseeing the final polish to ensure a consistent and satisfying player experience.
Preferred Qualifications
- Experience with visual software (Photoshop, Illustrator, etc.).
- Prior experience working on a games-as-a-service product.
- Extensive knowledge and understanding of the F2P games space.
- Comprehensive knowledge and understanding of the FPS games space.