Level Design Director
Company | Ubisoft |
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Location | Toronto, ON, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Associate’s |
Experience Level | Senior, Expert or higher |
Requirements
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 8 years of experience in the video game industry or other relevant experience (architecture or urban planning an asset) and 3 years of leadership experience
- Exceptional communication, interpersonal, and presentation skills
- A solid understanding of level design and all stages of video game development
- Excellent time management, problem-solving, and organizational skills
- An innovative, creative, and collaborative spirit
- Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!
Responsibilities
- Collaborate with the mission design director and other core team members to define the vision of a game.
- Brainstorm and research to plan the world guidelines.
- Assist level designers during prototyping (experiment with designs and explore opportunities).
- Outline the gameplay experience (landscape, landmarks, layout, flow, etc.) in world documentation that will serve as a reference and source of inspiration throughout development.
- Coordinate and oversee world level designers as they translate a vision into an engaging player experience.
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
- Provide mentorship and constructive feedback to your level design team to achieve quality.
- Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them).
Preferred Qualifications
- Undergraduate degree an asset
- Experience in architecture or urban planning an asset