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Level Design Director

Level Design Director

CompanyUbisoft
LocationToronto, ON, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
DegreesAssociate’s
Experience LevelSenior, Expert or higher

Requirements

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 8 years of experience in the video game industry or other relevant experience (architecture or urban planning an asset) and 3 years of leadership experience
  • Exceptional communication, interpersonal, and presentation skills
  • A solid understanding of level design and all stages of video game development
  • Excellent time management, problem-solving, and organizational skills
  • An innovative, creative, and collaborative spirit
  • Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!

Responsibilities

  • Collaborate with the mission design director and other core team members to define the vision of a game.
  • Brainstorm and research to plan the world guidelines.
  • Assist level designers during prototyping (experiment with designs and explore opportunities).
  • Outline the gameplay experience (landscape, landmarks, layout, flow, etc.) in world documentation that will serve as a reference and source of inspiration throughout development.
  • Coordinate and oversee world level designers as they translate a vision into an engaging player experience.
  • Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
  • Provide mentorship and constructive feedback to your level design team to achieve quality.
  • Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them).

Preferred Qualifications

  • Undergraduate degree an asset
  • Experience in architecture or urban planning an asset