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Principal Level Designer – Concepteur·rice de niveaux principal·e – Unannounced project – Projet non annoncé

Principal Level Designer – Concepteur·rice de niveaux principal·e – Unannounced project – Projet non annoncé

CompanyBehaviour Interactive
LocationMontreal, QC, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • 8+ years of professional level design experience, with proven skills in AAA projects.
  • Solid understanding of various game engine environment editors and scripting tools.
  • Strong understanding of Level Design principles: encounters, flow, rhythm, scale, tension, pacing, variety, navigation, blocking.
  • A proactive problem-solver who thrives on solving complex technical and gameplay challenges through level and environment design.
  • Ability to clearly articulate the complexities of hands-on gameplay experience to effectively communicate intentions and share feedback to craft memorable moments for players.

Responsibilities

  • Actively contribute to design discussions and engage in bringing environmental storytelling, gameplay and player experiences to a high-quality bar.
  • Be involved in all stages of level design and design production including but not limited to prototyping, blocking, scripting, polish and debugging.
  • Debug and optimize at both low and high levels for peak performance and flow.
  • Evaluate and communicate the impact of changes to ensure smooth project progression.
  • Actively participate in reviews, sharing feedback to elevate overall design quality.
  • Test and refine as well as contribute to discussions to enhance gameplay and the player experience.

Preferred Qualifications

  • An strong understanding of narrative design principles.
  • Experience in leading projects as a subject expert and a strong sense of ownership.
  • Excellent communication skills to support and share your ideas.