Principal Level Designer – Concepteur·rice de niveaux principal·e – Unannounced project – Projet non annoncé
Company | Behaviour Interactive |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- 8+ years of professional level design experience, with proven skills in AAA projects.
- Solid understanding of various game engine environment editors and scripting tools.
- Strong understanding of Level Design principles: encounters, flow, rhythm, scale, tension, pacing, variety, navigation, blocking.
- A proactive problem-solver who thrives on solving complex technical and gameplay challenges through level and environment design.
- Ability to clearly articulate the complexities of hands-on gameplay experience to effectively communicate intentions and share feedback to craft memorable moments for players.
Responsibilities
- Actively contribute to design discussions and engage in bringing environmental storytelling, gameplay and player experiences to a high-quality bar.
- Be involved in all stages of level design and design production including but not limited to prototyping, blocking, scripting, polish and debugging.
- Debug and optimize at both low and high levels for peak performance and flow.
- Evaluate and communicate the impact of changes to ensure smooth project progression.
- Actively participate in reviews, sharing feedback to elevate overall design quality.
- Test and refine as well as contribute to discussions to enhance gameplay and the player experience.
Preferred Qualifications
- An strong understanding of narrative design principles.
- Experience in leading projects as a subject expert and a strong sense of ownership.
- Excellent communication skills to support and share your ideas.