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Principal Software Engineer-Audio
Company | Roblox |
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Location | San Mateo, CA, USA |
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Salary | $283780 – $331640 |
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Type | Full-Time |
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Degrees | Bachelor’s |
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Experience Level | Senior, Expert or higher |
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Requirements
- 5+ years of experience developing complex 3D / interactive applications (or innovative games)
- Deep knowledge of the physics of sound propagation and the needs of sound designers
- C++ programming
- Algorithm creation (DSP or similar)
- Troubleshooting bugs and performance issues
- BS in a STEM related field or equivalent experience
Responsibilities
- Help implement our next generation real time immersive audio simulation platform
- Adapt performance for the best quality on all platforms from low end phones to high end desktops
- Take a practical approach to apply research efforts into the Roblox products
- Collaborate with different teams to improve existing and develop new functionality, pipelines, and workflows
- Be guided by the company vision to put the Roblox community first
Preferred Qualifications
- Experience building creative tools that allow for a combinatorial explosion of possibilities – audio (preferably), 3D, etc.
- Knowledge of system-level audio issues, especially regarding Android, iOS, Windows, and Bluetooth
- Experience working on a product that’s used at a massive scale (millions of DAUs)
- Server experience or experience designing/interacting with server APIs
- Experience with neighboring domains like Computer Graphics or Physics