Posted in

Principal Software Engineer-Audio

Principal Software Engineer-Audio

CompanyRoblox
LocationSan Mateo, CA, USA
Salary$283780 – $331640
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • 5+ years of experience developing complex 3D / interactive applications (or innovative games)
  • Deep knowledge of the physics of sound propagation and the needs of sound designers
  • C++ programming
  • Algorithm creation (DSP or similar)
  • Troubleshooting bugs and performance issues
  • BS in a STEM related field or equivalent experience

Responsibilities

  • Help implement our next generation real time immersive audio simulation platform
  • Adapt performance for the best quality on all platforms from low end phones to high end desktops
  • Take a practical approach to apply research efforts into the Roblox products
  • Collaborate with different teams to improve existing and develop new functionality, pipelines, and workflows
  • Be guided by the company vision to put the Roblox community first

Preferred Qualifications

  • Experience building creative tools that allow for a combinatorial explosion of possibilities – audio (preferably), 3D, etc.
  • Knowledge of system-level audio issues, especially regarding Android, iOS, Windows, and Bluetooth
  • Experience working on a product that’s used at a massive scale (millions of DAUs)
  • Server experience or experience designing/interacting with server APIs
  • Experience with neighboring domains like Computer Graphics or Physics