Senior 3D Graphics Software Engineer
Company | Aechelon Technology |
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Location | San Bruno, CA, USA, Overland Park, KS, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- Passion for real time computer graphics and solid software engineering principles
- 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
- Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
- In-depth knowledge of and experience programming in C and C++ languages
- Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
- Strong analytical and problem-solving skills
- Ability to work with export-controlled technology
Responsibilities
- Designing and developing the next generation of our real-time graphics rendering engine and content creation tools
- Enhancing our art path and integrating it with our shader engine to achieve the next level of realism and performance
Preferred Qualifications
- Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
- Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
- Experience with next-generation graphics APIs such as Vulkan or DirectX 12
- Experience with multi-processing real time systems
- Experience developing image processing software
- Experience with defect tracking systems such as Bugzilla or Jira
- Experience with Configuration Management (CM) systems such as Perforce or Git
- Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery