Senior Class Designer – Diablo
Company | Blizzard Entertainment |
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Location | British Columbia, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of experience as a designer in the game industry.
- Strong technical background and foundation in in-game balance.
- Strong analytical skills for evaluating systems and interpreting player behavior.
- Outstanding written and verbal communication skills.
- Strong sense of what makes a fun and compelling experience for classes and systems.
- Previous involvement in action RPG titles.
- Familiarity with scripting languages and a strong foundation in math.
Responsibilities
- Create, implement, and tune character classes, abilities, and gear to ensure they are fun, balanced, and engaging.
- Work closely with designers, programmers, and artists to integrate classes and features seamlessly into the game.
- Thoroughly test your work to identify and fix bugs, balance issues, and other problems.
- Find innovative solutions to design challenges, ensuring the game remains fun and accessible.
- Analyze player behavior and feedback to make informed decisions about class design and balance.
- Clearly document design decisions and communicate them effectively to the rest of the team.
- Utilize tools like Excel for data analysis and balancing, and possibly scripting languages for implementing and testing features.
- Champion design values and significant projects, programs, and business initiatives.
Preferred Qualifications
- Creative writing skills for the wording of abilities, items, features, and tooltips.
- Exposure to live-service game development and post-launch content updates.