Senior Game Designer – Unannounced project – Concepteur·rice de jeu sénior·e
Company | Behaviour Interactive |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of professional AI design experience, with proven skills in AAA projects
- Solid understanding of various game engine environment editors and scripting tools
- Strong understanding of Design principles: encounters, flow, rhythm, scale, tension, pacing, variety, navigation, blocking, clarity, intuitiveness, etc.
- A proactive problem-solver who thrives on solving complex technical and gameplay challenges through its designs
- Ability to clearly articulate the complexities of hands-on gameplay experience to effectively communicate intentions and share feedback to craft memorable experiences for players.
Responsibilities
- Take responsibility and work alongside leads and directors to define the vision and intentions, while guiding more junior members
- Design and document features intentions and systems from the high to low level of detail, for all disciplines to use; Bringing moments and characters to life with detailed breakdowns of content and AI behaviours
- Actively contribute to design implementation and engage with multiple groups of expertise to drive gameplay and player experiences to a high-quality bar, receiving feedback from project leadership and spearheading the vision forward and achieving gameplay goals
- Be involved in all stages of design and production including but not limited to prototyping, blocking, scripting, tuning and balancing, polish and debugging
- Debug and optimize at both low and high levels for peak performance, cohesiveness, clarity, legibility, fluidity, signs and feedback, feel and responsiveness
- Evaluate and communicate the impact of changes to ensure smooth project progression. Actively participate in reviews, sharing feedback to elevate overall design quality
- Test and refine as well as contribute to discussions to enhance gameplay and the player experience.
Preferred Qualifications
- A strong sense of narrative design principles
- Experience with visual scripting and sequencing tools
- Experience packaging and demonstrating the intent of concepts, features or gameplay to project leadership.