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Senior Sound Designer

Senior Sound Designer

CompanyCloud Chamber
LocationMontreal, QC, Canada
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior

Requirements

  • 5 years experience in AAA sound design.
  • At least one AAA/major title shipped in a Sound Design role.
  • Solid organizational and time management skills.
  • Strong written and verbal communication skills.
  • High proficiency with Wwise.
  • Strong proficiency with audio scripting.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Experience working in various surround formats.
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
  • Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner.
  • A passion for making and playing games.
  • A portfolio of work that demonstrates these qualities.
  • Proficiency in French is required for candidates located in Quebec.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Responsibilities

  • Concept, create, and integrate world-class interactive and linear sound design in Wwise and UE5.
  • Design and script audio control logic.
  • Work with the Audio Director to help refine and execute the details of the project audio direction.
  • Mix and master audio assets and systems.
  • Provide input on the design and features of audio systems.
  • Oversee field recording sessions.
  • Mentor junior audio designers and share knowledge with the rest of the audio team.
  • Work closely with other disciplines to improve workflows, optimize asset pipelines, and achieve the vision for the game.
  • Take ownership of key elements of audio for the project and oversee the work of other audio team members contributing to those areas.

Preferred Qualifications

  • Music editing.
  • FPS / Action game experience.
  • Interactive music implementation.
  • Foley editing.
  • Field recording.
  • In-depth understanding of UE5 blueprints.
  • Experience with distributed development.