Senior Sound Designer
Company | Cloud Chamber |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5 years experience in AAA sound design.
- At least one AAA/major title shipped in a Sound Design role.
- Solid organizational and time management skills.
- Strong written and verbal communication skills.
- High proficiency with Wwise.
- Strong proficiency with audio scripting.
- Strong understanding of theoretical and practical audio engineering principles & techniques.
- Experience working in various surround formats.
- Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
- Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner.
- A passion for making and playing games.
- A portfolio of work that demonstrates these qualities.
- Proficiency in French is required for candidates located in Quebec.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
Responsibilities
- Concept, create, and integrate world-class interactive and linear sound design in Wwise and UE5.
- Design and script audio control logic.
- Work with the Audio Director to help refine and execute the details of the project audio direction.
- Mix and master audio assets and systems.
- Provide input on the design and features of audio systems.
- Oversee field recording sessions.
- Mentor junior audio designers and share knowledge with the rest of the audio team.
- Work closely with other disciplines to improve workflows, optimize asset pipelines, and achieve the vision for the game.
- Take ownership of key elements of audio for the project and oversee the work of other audio team members contributing to those areas.
Preferred Qualifications
- Music editing.
- FPS / Action game experience.
- Interactive music implementation.
- Foley editing.
- Field recording.
- In-depth understanding of UE5 blueprints.
- Experience with distributed development.