Senior Technical Artist – World Creation
Company | Epic Games |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior |
Requirements
- 5+ years of technical experience in the World Building field (e.g. Senior Technical Artist or equivalent) working with exceptional engineering talent
- Subject matter expertise in large open world production, landscape creation workflows, 3D modeling, geometry scripting, procedural content generation for games and the ability to teach those workflows to others
- Expertise with Houdini, World Machine, Gaea, Maya, 3Ds Max, Blender and with Unreal, Unity or any proprietary game engine is a plus
- Excellent communication, and relationship-building skills
- Comfortable with change, managing complex tasks and adaptable to project scope
Responsibilities
- Participate in the design and iterative development of world building tools
- Partner with Engineering and UX teams to design workflows, and build valuable well thought out solutions
- Ensure our tools are best in class and meet our user expectations by creating prototypes, demos, examples and provide constant feedback
- Drive product initiatives with minimal direction/supervision
- Engage with our internal Epic Games production teams and external users to understand their needs and requirements
- Apply principles, standards and best practices within the subject matter area to influence product deliverables and manage the product roadmap
- Work with our marketing and sales teams to help them explain what problems we are solving and the value for our users
Preferred Qualifications
- Experience with Unreal, Unity or any proprietary game engine is a plus
- Ability to think in both near-term (tactics) and long-term (strategy)