Sr. Manager – Technical Game Design – Unpublished R&D Product
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Senior, Expert or higher |
Requirements
- 8+ years of professional experience in Technical Game Design or related technical design roles.
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
- 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
- Experience with C++ and C#
- Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.
Responsibilities
- Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
- Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
- Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
- Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Preferred Qualifications
- Experience developing multiplayer, online, persistent gameplay systems.
- Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
- Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
- Experience with technical optimization and performance profiling within Unreal Engine.