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Sr. Manager – Technical Game Design – Unpublished R&D Product

Sr. Manager – Technical Game Design – Unpublished R&D Product

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelSenior, Expert or higher

Requirements

  • 8+ years of professional experience in Technical Game Design or related technical design roles.
  • Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows.
  • 3+ years of experience managing and mentoring teams, with demonstrated success developing and growing direct reports.
  • Experience with C++ and C#
  • Deep understanding of gameplay system architecture, online networking, combat mechanics, and progression systems.
  • Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design.

Responsibilities

  • Hire, lead and manage a team of Technical Designers, fostering their growth and technical skill development.
  • Collaborate with engineering to define the technical strategy and execution of gameplay systems, mechanics, combat encounters, and player progression.
  • Implement content as a vanguard in the most technical areas of design. Building out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
  • Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
  • Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
  • Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
  • Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.

Preferred Qualifications

  • Experience developing multiplayer, online, persistent gameplay systems.
  • Familiarity with networked action-based combat systems, player ability systems, and enemy AI design.
  • Passion for discovering, understanding, and adapting new technologies that can improve our workflows and sustainability of design teams.
  • Experience with technical optimization and performance profiling within Unreal Engine.