Staff Software Engineer – Gameplay Systems – Unpublished R&D Product
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s |
Experience Level | Senior, Expert or higher |
Requirements
- 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
- 2+ years of experience working on a networked game
- Fluency in C++
- BS in Computer Science, or proven understanding of Computer Science fundamentals
- Experience collaborating with teammates across multiple disciplines
Responsibilities
- Identify, prioritize, and help implement game systems, features, and content for a new title
- Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
- Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
- Help shape the technical direction and standards for the team
- Make substantial contributions to the codebase
- Mentor other engineers on the team in all aspects of game development
- Collaborate closely with art, design, and other disciplines on the team
Preferred Qualifications
- Experience with UE4 and/or UE5
- Experience developing and shipping a AAA title
- Experience with agile development