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Staff Software Engineer – Gameplay Systems – Unpublished R&D Product

Staff Software Engineer – Gameplay Systems – Unpublished R&D Product

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc)
  • 2+ years of experience working on a networked game
  • Fluency in C++
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Experience collaborating with teammates across multiple disciplines

Responsibilities

  • Identify, prioritize, and help implement game systems, features, and content for a new title
  • Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • Make substantial contributions to the codebase
  • Mentor other engineers on the team in all aspects of game development
  • Collaborate closely with art, design, and other disciplines on the team

Preferred Qualifications

  • Experience with UE4 and/or UE5
  • Experience developing and shipping a AAA title
  • Experience with agile development