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Staff Software Engineer – Rendering – League of Legends

Staff Software Engineer – Rendering – League of Legends

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
DegreesBachelor’s
Experience LevelSenior, Expert or higher

Requirements

  • 6+ years of professional programming experience.
  • A degree in a relevant field or comparable professional experience.
  • Expert knowledge of modern rendering techniques, workflows and asset pipelines.
  • Ability to collaborate and build trust with artists.
  • Experience writing and optimizing shaders with HLSL or GLSL.
  • Strong understanding of 3D math and graphics pipelines.
  • Expertise in low-level optimization with C++.
  • Background in the gaming industry and familiarity with different game engines.

Responsibilities

  • Lead as the rendering authority within the team.
  • Empower Art to turn their vision into a visually stunning reality.
  • Build effective and efficient art tools and pipelines for various platforms.
  • Collaborate with other teams to improve rendering within the studio.
  • Enhance and monitor the game client’s performance.

Preferred Qualifications

  • Interest in Stylized Rendering.
  • Experience working with Environment, Character and VFX artists.
  • Proficiency with Unreal Engine or Unity.
  • Proficiency with Substance, Maya, Houdini or other art content creation tools.