Team Lead Animation
Company | Ubisoft |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level, Senior |
Requirements
- Experience in animation and in leading a team
- Participation in at least one complete game production or equivalent
- Leadership
- Time and priority management for both yourself and your team
- Ability to assemble productive teams
- Good interpersonal and communication skills
- Resourcefulness in problem-solving
- Ability to delegate
- Stress and change management skills
- Managerial courage
- Sense of initiative
- Database knowledge an asset (JIRA, Perforce, etc.)
- Knowledge of the technical constraints of real time, 3D engines and level editors
Responsibilities
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
- Represent the team
- Organize and lead team meetings
- Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team
- Draft regular reports for the Project lead (CP)/ Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team
- Be a mentor in terms of technical/artistic aspects for team members (where necessary)
- Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM)
- Coordinate bug correction as it pertains to the team’s work
- Ensure that new employees integrate the team
- Help recruit new team members
- Create a portion of the required animation
Preferred Qualifications
-
No preferred qualifications provided.