Technical Animation Director
Company | Ubisoft |
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Location | Montreal, QC, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Bachelor’s, Master’s |
Experience Level | Senior, Expert or higher |
Requirements
- 7 years of experience in animation within the gaming industry, developing animatable systems or programming, including 3 years in leadership
- Strong mastery of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, and Maya)
- Good understanding of scripting languages (Python, C#, JavaScript, and MaxScript), motion capture, and state machines
- Degree in 3D animation, computer science, computer engineering, or any other related field
- Excellent communication, mentoring, time management, and leadership abilities
- Ability to convey ideas clearly and impactfully
- Experience with bug tracking software (Jira) and version control systems (Perforce)
Responsibilities
- Set up and maintain the animation pipeline to optimize the efficiency of our animation team
- Work closely with the tools team to create or improve scripts in MotionBuilder (Python)
- Collaborate with animators and developers to design and improve animation systems in the game engine
- Support our animation programmer in setting up procedural animation systems and full-body IK
- Ensure that animation systems support customization
- Work with riggers to find the best balance between artistic quality and optimal performance
- Write documentation and assist technical animators and animators in their daily tasks
Preferred Qualifications
- Innovative and collaborative approach
- Analytical mindset
- Curiosity and adaptability to technical and creative challenges
- Passion for sharing and nurturing talent