Technical Designer – Far Cry Project
Company | Ubisoft |
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Location | Toronto, ON, Canada |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | Associate’s |
Experience Level | Senior, Expert or higher |
Requirements
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
- Flexibility + solid analysis and problem-solving skills
- A user-oriented spirit
- Curiosity: you have a passion for understanding how things work
Responsibilities
- Create and implement the technical elements of a game feature with technical directors, programmers, and colleagues from other job families.
- Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance and define and promote best practices.
- Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
- Participate in the advanced debugging of data throughout production.
- Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
- Help test new features and tools before their launch.
- Perform production tasks within the game and level design team + prototype gameplay features.
- Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.
Preferred Qualifications
- Experience with various game engines and platforms (nice to have)
- Experience with a range of 2D/3D design software programs (nice to have)
- Experience in programming/scripting (nice to have)