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Visual Design Artist II – Teamfight Tactics – Live Experiences

Visual Design Artist II – Teamfight Tactics – Live Experiences

CompanyRiot Games
LocationLos Angeles, CA, USA
Salary$Not Provided – $Not Provided
TypeFull-Time
Degrees
Experience LevelMid Level

Requirements

  • 3+ years of industry experience as a Visual Designer, UI Designer, or UI Artist.
  • Hands-on experience working on UI for a live game product- ideally with evolving content, player facing features, and / or visual themes.
  • Strong portfolio demonstrating: Visual design creativity / problem solving, Understanding of UI/UX design in games, especially in monetized spaces, Fundamental skills in typography, layout, color, and iconography design.
  • Experience working with Figma and/or other UI/UX design apps.
  • Expert knowledge in Adobe CC visual design tools such as Photoshop and Illustrator.
  • High level or working knowledge of next gen game engines like Unreal, or Unity
  • Knowledge of game development pipelines, including optimization, localization, and implementation.

Responsibilities

  • Work with a multi-discipline team to create experiences intended to monetize and retain players
  • Apply unique thematics to the ui space, balancing familiarity and novelty
  • Bring designs from idea to implementation, taking full ownership of your craft in the specific feature space. See your designs come to life by working directly in-engine.
  • Work closely with motion graphics artists and illustrators who help push your designs to the next level
  • Work with your craft lead to contribute to the planning / scoping of work
  • Help inform improvements to workflow, process, and internal tools
  • Be a champion of source file organization, easy to use UI libraries, and documentation
  • Raise the quality bar for your craft, and be a UI advocate on your team as you usher in the next generation of player experiences in TFT
  • Seek mentorship from senior artists and establish yourself as a member of the craft community

Preferred Qualifications

  • Proficiency in game engines like Unreal, or Unity
  • Experience visualizing player flows for cross-platform experiences (PC and Mobile)
  • Experience applying thematic art directions to temporary feature spaces
  • Knowledge of League of Legends / Teamfight Tactics IP and style
  • Experience in secondary crafts such as motion graphics and illustration
  • Experience in motion graphics software like Spine, After Effects, etc