Visual Design Artist II – Teamfight Tactics – Live Experiences
Company | Riot Games |
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Location | Los Angeles, CA, USA |
Salary | $Not Provided – $Not Provided |
Type | Full-Time |
Degrees | |
Experience Level | Mid Level |
Requirements
- 3+ years of industry experience as a Visual Designer, UI Designer, or UI Artist.
- Hands-on experience working on UI for a live game product- ideally with evolving content, player facing features, and / or visual themes.
- Strong portfolio demonstrating: Visual design creativity / problem solving, Understanding of UI/UX design in games, especially in monetized spaces, Fundamental skills in typography, layout, color, and iconography design.
- Experience working with Figma and/or other UI/UX design apps.
- Expert knowledge in Adobe CC visual design tools such as Photoshop and Illustrator.
- High level or working knowledge of next gen game engines like Unreal, or Unity
- Knowledge of game development pipelines, including optimization, localization, and implementation.
Responsibilities
- Work with a multi-discipline team to create experiences intended to monetize and retain players
- Apply unique thematics to the ui space, balancing familiarity and novelty
- Bring designs from idea to implementation, taking full ownership of your craft in the specific feature space. See your designs come to life by working directly in-engine.
- Work closely with motion graphics artists and illustrators who help push your designs to the next level
- Work with your craft lead to contribute to the planning / scoping of work
- Help inform improvements to workflow, process, and internal tools
- Be a champion of source file organization, easy to use UI libraries, and documentation
- Raise the quality bar for your craft, and be a UI advocate on your team as you usher in the next generation of player experiences in TFT
- Seek mentorship from senior artists and establish yourself as a member of the craft community
Preferred Qualifications
- Proficiency in game engines like Unreal, or Unity
- Experience visualizing player flows for cross-platform experiences (PC and Mobile)
- Experience applying thematic art directions to temporary feature spaces
- Knowledge of League of Legends / Teamfight Tactics IP and style
- Experience in secondary crafts such as motion graphics and illustration
- Experience in motion graphics software like Spine, After Effects, etc